> ## Content Index
> Fetch the complete content index at: https://aftermath.site/llms.txt
> Use this file to discover other available public pages before exploring further.

# I Don’t Need A Bloodborne Remake, I Just Need It To Not Run Like Ass
- URL: https://aftermath.site/bloodborne-remake-remaster-ps5/
- Published: 2026-03-02T20:19:55.000Z
- Updated: 2026-03-02T20:19:55.000Z
- Description: I love Bloodborne. I'd love to see it updated, but I don't need an entire remake. Just make the game that's there sing.
- Author: Chris Person
- Tags: bloodborne, PS4, Playstation, ShadPS4

With the [closure of Bluepoint](https://aftermath.site/sony-buys-remake-studio-shuts-them-down-and-lays-off-70-workers-without-releasing-a-remake/) comes news, via Jason Schrierer at [Bloomberg, ](https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure?ref=aftermath.site)that the studio had pitched Sony on the inevitable remake of *Bloodborne*. Given their history remaking *Demon’s Souls*, this is something I assumed had to have been discussed at some point. According to the report:

> In early 2025, when Bluepoint again pitched the idea of a *Bloodborne* remake, the studio was told that the numbers made sense but FromSoftware didn’t want it to happen, according to people familiar with the process.

Here’s the thing: If FromSoftware was indeed reluctant for someone else to remake *Bloodborne*, I don’t disagree. I don’t need a *Bloodborne* remake, I just want it to not run like ass on my PS5.

Bluepoint was a studio with a not insignificant amount of technical talent, but the *Demon’s Souls* remake had some outright bad choices. (To say nothing of the many critiques of their *Shadow of the Colossus* remake, which Aftermath [pal](https://aftermath.site/author/harper-jay-macintyre/) Harper MacIntyre [outlined](https://kotaku.com/the-shadow-of-the-colossus-remake-isnt-quite-the-same-1822927900?ref=aftermath.site) while at Kotaku.) The nasty, high fantasy grime of the original *Demon’s Souls*, an intentional visual choice and not merely a limitation of the hardware, was sanded down and replaced by something far too slick and shiny. As a showpiece meant to highlight the new hardware it was fantastic, but it was not the game I loved. While many people enjoyed it, I would not begrudge FromSoftware if they did not trust Bluepoint's judgement.

You can play *Bloodborne* on the PS5 right now; I own a digital copy on PS4 and you can download it from the PSN store quite easily. *Bloodborne* runs kinda like ass on PS5, which makes sense, because *Bloodborne* always runs like ass. Some of the load times appear faster, but that’s simply a function of new technology. It has a capped framerate, which you can theoretically uncap with a 25kb patch. We know this because it’s been demonstrated on hacked PS5s.

What’s more, PS4 emulation has taken huge strides in part because *Bloodborne* has no PC port. The sheer desire to play this game properly has led a lot of people to devote their spare time to making it not only possible but way better, and now emulation is an objectively superior experience to playing the game I own on my PS5\. To some degree this renders the issue of a remake somewhat moot, but getting lapped by emulators because you sat around for over a decade is embarrassing. 

*Bloodborne* is special even in the realm of FromSoftware’s work. No game flows quite like it, although [*Lies of P*](https://aftermath.site/lies-of-p-is-good-overture-annoucement/) and its fantastic [DLC](https://aftermath.site/lies-of-p-overture-review/) touches what makes it special. No world evokes that specific otherworldly terror, a world currently trapped in an inferior form on Sony’s ecosystem. And while I understand the desire to remaster it from a pure monetary perspective, that is clearly not going to happen soon.

If Sony really wants me to be excited for a game, I do not think they should wring their hands about a *Bloodborne* remake. Instead of playing “will they/won’t they?” with the IP, they should walk over to FromSoftware’s offices with a big bouquet of flowers, a dump truck full of money and an apology letter and pitch them a new title. Nintendo knows the value in this, and *The Duskbloods* is 100% why I spent six months on a CitiBike for a system I’m otherwise somewhat ambivalent towards. 

[My Grueling Quest To Buy A Switch 2 By Riding Citi BikesAfter roughly 495 bike rides and interrupted by a broken foot, I have a Nintendo Switch 2 from riding Citi Bike points. Was that work?![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/icon/favicon4-165.png)AftermathChris Person![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/thumbnail/000051760032-2.jpg)](https://aftermath.site/switch-2-citibike-bike-angels-farming/)

But here’s the thing: I do not want to have to figure out an emulator if I want to play *Bloodborne*. I would absolutely pay full price to buy this game again for PC. I would pay real hard-earned dollars for a patch to make the copy that I already own [run a little bit less like ass](https://www.playstation.com/en-us/editorial/great-ps4-games-upgraded-for-ps5/?ref=aftermath.site) on PS5\. Throw an option in there to let me uncap the frame rate, get it running at 1440p or 4k, iron out a few bugs and we are *good*. I want this essential, weird game – blood vial farming and all – to no longer suffer in this prison. I want the game I fell in love with, not a funhouse mirror version [with a different engine running top of it](https://www.youtube.com/watch?v=9O--CnN056E&t=281s&ref=aftermath.site), looking unearthly in a way its creators never intended.