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# To Echo Everyone Else's Thoughts, I Too Wish Marathon Was A Singleplayer Video Game
- URL: https://aftermath.site/bungie-marathon-singleplayer/
- Published: 2026-03-03T21:48:55.000Z
- Updated: 2026-03-03T21:48:55.000Z
- Description: We couldn't even get a little campaign in there?
- Author: Luke Plunkett
- Tags: Video Games, marathon, bungie

I installed *Marathon's* Server Crush last week and, having loved all of its fancy trailers and soundtrack reveals to date, really enjoyed my brief introduction to the game's universe via a moody intro sequence before whipping through a guided tutorial against AI opponents while *Marathon's* basics were explained to me.

Trudging through some trailers and buildings while an alien storm erupted outside, I started clicking through its incredible menus, soaking up its stunningly vibrant art direction and just generally getting very into a world that's one of the most unique and interesting that AAA gaming has managed to serve up in *years*. And as soon as that tutorial was over, I quickly realised the same thing loads of you probably realised over the weekend as well: I wish this wasn't an extraction shooter.

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/11-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/10-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/7-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/6-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/5-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/4-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/Capture-1.PNG)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/03/2-1.PNG)

We all know why it *is*. Developers Bungie have always excelled at multiplayer shooters, and a few years back[ their owners at Sony went so hard on live-service video games that it's now costing people (and entire studios) their jobs](https://aftermath.site/sony-buys-remake-studio-shuts-them-down-and-lays-off-70-workers-without-releasing-a-remake/). And it's not like my "waahh I wish this was singleplayer" complaint is new; with its dense lore and memorable design, *Marathon's* predecessor *Destiny* could also have had a proper singleplayer element to it, but didn't and has turned out just fine.

Just because there's a logical explanation doesn't stop it being a huge bummer though. All that work that's gone into building such a detailed world, to construct all this backstory, the weather, the colours, the soundtrack, the *vibes*, all of it is just begging for some kind of singleplayer experience. Even if it's just a campaign, it’d be a way for me to get to know all these parts of the map at my own pace. I could poke my head into corners, rummage through drawers looking for audio logs, and get caught up in all kinds of cool, scripted shootouts.

For all Bungie's multiplayer pedigree--and I don't want to see *Destiny's* success or *Halo's* place in couch gaming folklore cut short here--I think the thing the studio has always done best has been singleplayer experiences. From *Halo's* epic original trilogy to the tension and surprise of *ODST* to the wonders of *Reach* and its iconic ending–it's getting tougher to remember as the years go by, but *Halo* and its sci-fi universe used to be so beloved and successful that it could have been, if not the next *Star Wars*, then at least something more interesting than *Avatar*. *Halo 3's* launch event was a moment in culture, touted as the "[biggest entertainment launch in history](https://mcvuk.com/business-news/halo-3-becomes-biggest-entertainment-launch-in-history/?ref=aftermath.site)"! Peter Jackson was going to make a *Halo* movie! Those games, and the singleplayer storylines underpinning them, were *that* good.

After years of non-Bungie *Halo* games failing to land a punch, and of *Destiny* catering only to a multiplayer crowd, I just want to feel that joy again. To play a Bungie game where a world is opened up in front of me like a box of toys, full of surprises and challenges and memorable moments, and which I can shoot my way through on my terms. Instead, *Marathon* is an extraction shooter. And it's fine? I played it for a bit and it's an extraction shooter alright. A type of game I simply have zero interest in, and even if I did, don't have the time for.

Like I said, I get why from a business sense this decision has been made, to the extent that there isn't even a singleplayer *campaign*. I just think that business sense is a bummer.