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# After Laying Off Most Of Destiny Team, Bungie Decides That Destiny Is ‘Foundational’ To Its Future
- URL: https://aftermath.site/destiny-content-vault-bungie-marathon/
- Published: 2026-09-21T19:05:21.000Z
- Updated: 2026-09-21T20:20:38.000Z
- Description: Sincerely did not see this one coming
- Author: Gita Jackson
- Tags: News, bungie, destiny 2, marathon

In a shocking reversal, Bungie is not giving up on *Destiny 2*. [In a blog post today](https://www.bungie.net/7/en/News/Article/nextchapterofbungie?ref=aftermath.site), they announced that they are working on bringing back content that was removed from the game in 2020.

A lot of the content that was put away in the [*Destiny* Content Vault](https://help.bungie.net/hc/en-us/articles/360049202971-Destiny-Content-Vault?ref=aftermath.site) was not their finest work. *Curse of Osiris* is straight up shit from a butt. That said, removing that content from the game made the story impossible to parse, and they also vaulted the *Forsaken* expansion, which has some of the best storytelling in the game for my money. For a lot of players, the way they handled the removal of this content was the beginning of the end for *Destiny 2*. How are you going to onboard new players when the literal opening story mission is unplayable? How are you going to tell a continuous, coherent story when half of it doesn’t exist anymore in the game?

I had more or less given up hope that we would ever see any of that content again when Bungie announced that they were [ending active development on *Destiny 2*](https://aftermath.site/bungie-sony-destiny-2-end-support/) earlier this year. Today, in a surprise move, the studio announced in a blog post and video that they were “not done with *Destiny*” and that the game is "foundational to Bungie’s future." While they say that there are “new stories to tell” in the world of *Destiny*, the concrete promise they make in this announcement is that they will be working on restoring the vaulted content to *Destiny 2*. 

“We understand that removing these experiences had a lasting impact on player trust and enjoyment of *Destiny*,” the blog post reads. “*Destiny 2* is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of *Destiny*’s history.”

The blog post also reiterated Bungie’s commitment to expanding *Marathon* beyond the confines of the niche genre of the extraction shooter that [they announced earlier this month](https://aftermath.site/marathon-bungie-update-symbiosis/).

“*Marathon* is an important part of shaping where Bungie goes next, but it was never intended to replace *Destiny*,” Bungie writes. “Through the remainder of *Marathon*’s first year, we will continue strengthening its combat, world, and competitive tension while giving players more agency in how they engage with the game. That means creating meaningful experiences whether you prefer cooperative PvE, competitive PvP, or the unpredictable tension of Marathon PvPvE.”

There’s a couple of interesting details to this announcement. Notably, there’s no timeline on when this content will return to *Destiny 2*, or what kinds of content they are working on restoring. It’s also very interesting to me that this announcement comes on the heels [Sony’s continued frustration with *Marathon*’s performance](https://aftermath.site/bungie-marathon-playstation-performance-reviews/). But what really sticks out to me are that both creating new ways of playing *Marathon* and returning the vaulted content to *Destiny 2* have been long term asks from the fanbase that apparently they are only able to deliver on just now, when Bungie is fresh off axing “[most of the *Destiny* team](https://aftermath.site/bungie-destiny-2-marathon-layoffs-sony/)” and [exploring options to sublet their office space](https://kotaku.com/bungie-is-exploring-subleasing-parts-of-its-massive-210984-sq-ft-studio-after-laying-off-more-than-600-people-in-just-three-years-2000731541?ref=aftermath.site).

Similar to my reaction to the changes coming to *Marathon*, I have a fear that this might not be enough to sustain the studio. That said, the idea of being able to play *Forsaken* again has me fucking chewing on the bars of my enclosure. I want to live in a world where *Destiny 2* doesn’t have to stay dead—please, please god let us all get there.

[Destiny 2 Devs Bid Farewell To The Game They Spent A Decade Making“Bungie was the most toxic, dysfunctional experience of my professional life. But the incredible people that I got the chance to work with were some of the best in the world”![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/icon/favicon4-7db8101e-c992-4cae-b201-889a3ac1e9d3.png)AftermathNathan Grayson![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/thumbnail/destiny-93a0f48a-d612-4ff4-915b-775700b3a955.jpg)](https://aftermath.site/destiny-2-developers-favorite-parts-bungie-ends-support/)