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# I Love The Frustratingly Realistic Sewing In Dressmaker
- URL: https://aftermath.site/dressmaker-sewing-pattern-making-game/
- Published: 2026-09-28T20:07:13.000Z
- Updated: 2026-09-28T21:08:46.000Z
- Description: Oh my god just sew straight
- Author: Gita Jackson
- Tags: Impressions, Video Games, dressmaker

Do you remember the reality show *Project Runway*? Not the zombified new version on the cable network Freeform, but the original run of the show on Bravo back in 2004\. I was obsessed with that show, not just because I love drama but because it gave the viewer an in-depth look at what it takes to create a clothing pattern and then put it together. I get the same vicarious thrill from the game *Dressmaker*.

It’s not just that *Dressmaker* lets me indulge in two of my greatest pleasures, pretty dresses and fashion. It’s also that the mechanics of the game work hard to turn sewing and pattern making into mechanics that feel tangible. In the game, you meet a client, listen to their needs, and then try to create a garment that meets those needs. All the fabrics and accessories have different attributes that match what clients will ask for. While one fabric with the tag “eclectic” might work out for one client, that same fabric is unlikely to be useful to someone who dresses more conservatively.

While I love all the characters you meet, from the shy librarian to the wacky bird lady to the straight up vampire, it’s cutting out patterns and then sewing them together that I like the most. After you meet your client and take their measurements, you must then design the dress, select fabric and put the pieces together on a dressform mannequin. Some of these processes are streamlined: Patterns are created out of different skirts, tops and sleeves that you earn from completing commissions from clients, for instance. 

Others are wonderfully detailed, sometimes to the point of very realistic frustration. When you have your pattern pieces, you must fit them together on your fabric, which is bought by the yard. Fitting these pieces together while maximizing how much of your yardage you can use is a satisfying puzzle, as is cutting off the scrap fabric once you’ve cut it full of holes. 

Operating a sewing machine in real life is its own fun puzzle; depending on the kind of fabric and the way that two pattern pieces must be sewn together, driving a thread through fabric can seem nigh impossible. I was delighted that in *Dressmaker*, if you go too quickly it can feel fucking impossible to get a straight seam, exactly how it should be. You use the left mouse button to control the fabric as you feed it into the machine, and then the right mouse button to control the speed of the needle. I often found myself going stitch by stitch when I needed to turn corners or go around curves, which is exactly as carefully as I handled it on my mom’s sewing machine as a teenager. Even the sound design is satisfying here, a solid thunk each time the needle pierces your fabric.

It’s a little funny to me to think about other ways *Dressmaker* could gamify this experience—what about a hard mode where you’re forced to change the thread color and thread a bobbin each time? *Project Runway* was once an inspiration for me to try to learn how to make my own clothes. While I’m hesitant to start a new fiber arts project as I sit in a room surrounded by unfinished fiber arts projects, *Dressmaker* is igniting that desire once again.