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# I Too Would Like To Spend All Day In The Woods Making Snacks
- URL: https://aftermath.site/good-folk-cafe-demo-impressions/
- Published: 2026-06-24T13:46:00.000Z
- Updated: 2026-07-09T21:10:23.000Z
- Description: Good Folk Cafe is a little slice of a simpler life
- Author: Riley MacLeod
- Tags: Video Games, Impressions, good folk cafe, irish, irish language, demo

Since at least once a day I throw my hands in the air and declare “I am going to run away to the woods!” when I get too overwhelmed, I love living out that desire in a video game without having to give up my apartment. The demo for *Good Folk Cafe* lets me putter around the trees doing simple tasks, while also hinting at bigger mysteries. 

[*Good Folk Cafe*](https://store.steampowered.com/app/4369850/Good%5FFolk%5FCafe/?ref=aftermath.site)is an in-development game by Irish studio Not Here, Not There and has [a demo up on itch](https://not-here-not-there.itch.io/goodfolkcafe?ref=aftermath.site). You play as a person named Aoife who lives alone in a wooded glen, spending their days wandering the countryside collecting real-world plants. The foraging mechanic is a simple timing-based minigame, and once your inventory is full you take the plants home to identify them using your plant book–which, [delightfully for me specifically](https://aftermath.site/games-from-ireland-steam/), includes their names in Irish. 

At night, you use the plants you’ve foraged to cook meals for various mythological creatures who come to visit you. (The “good folk” of the title is another word for fairies.) Ingredients have flavor profiles, and you have to try out combinations to see what might please each creature. It’s satisfying to chop up plants and arrange them in your bowl, then watch a lovely animation of the creature curling up to eat. A satisfied creature rewards you with materials like wood, nails, and bike parts you use to fix up Aoife’s home. 

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/06/gf2.jpg)

Fixing things up unlocks useful tools like expanded inventory for plants or a bike to travel further (though using the bike isn’t available in the demo), and also seems to invite a neighbor over to tell you stories. This bit of the game is particularly charming: the stories are meandering and funny in the unique [style](https://www.youtube.com/watch?v=BzP4FM3WqwY&ref=aftermath.site) of [seanchaí](https://folklife.si.edu/magazine/ireland-storytelling?ref=aftermath.site), with one even having people chatting in the background. 

The art is simple but lovely, in particular the quality of light as you wander the countryside. The description of the eventual full game suggests more of a narrative around Aoife, but I also just really enjoyed the contextless routines of their day, taking little walks and doing little tasks. There’s no release date yet, but I’m curious to see new areas and hear more stories in the full game.

[Out And About Sure Is Cute For A Game Where You Can Forage Poisonous Plants - AftermathOut and About wears its “wholesome” inspirations on its sleeve, right down to the word appearing on its logo. Its Steam Next Fest demo has all the bright colors and cheerful local people you’d expect of the genre, but the core of the game is surprisingly realistic, asking you to correctly identify various real-life plants.…![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/icon/favicon4-f0b591e5-1032-422b-ba36-ebffa163491b.png)AftermathRiley MacLeod![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/thumbnail/outbt-3-32811d87-43c6-40f2-b986-de977ec2b23f.jpg)](https://aftermath.site/out-and-about-demo-steam/)