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# Mika And The Witch's Mountain Has Me (I'm Sorry) Under Its Spell
- URL: https://aftermath.site/mika-witchs-mountain-impressions/
- Published: 2025-02-03T22:16:29.000Z
- Updated: 2025-10-27T17:09:14.000Z
- Author: Luke Plunkett
- Tags: Impressions, Video Games, indie, mike and the witch's mountain, steam, switch, xbox, #wp, #wp-post, #Import 2025-10-27 13:00

I was idly thumbing through my Bluesky feed last week when I saw someone mention a game they described as "*Kiki's Delivery Service* meets *Wind Waker*". I don't know if I've ever rushed to install a game faster.

Turns out the game, *Mika And The Witch's Mountain*, is *fantastic*. You play as a young witch seemingly going to a school situated at the top of a mountain, but nope, about two minutes into proceedings you're cast down to the town below, broom snapped in two. You're stuck there working as a courier until you're able to afford a fancy enough broom to get you back to the top.

The whole game is built around being a courier, flying your magic broom around delivering stuff for people, and so for the whole game you're doing little else but running errands.

Imagine some of the worst parts of *Grand Theft Auto*\--take this thing here, only do it carefully, but also do it *quickly*\--and that's *Mika*. But it's OK! Because here those delivery-based challenges are neither tedious nor stressful; the timers are generous, the damage limits manageable, and the packages are just an excuse to get you flying around a beautiful tropical island meeting everyone who lives there and learning all about their stories.

It's the meeting that's ultimately what's important. Everyone here has a story to tell, and they're all lovely little stories: some about spoiled kids with a struggling dad, others about the perils of licking the boots of a shit-heeled capitalist. What's more, helping everyone out all the time gives *Mika* such a wonderful *energy* to it; all you're ever doing is helping people, and that just makes you feel better every time you play it.

I've said it before but I'll say it again:[ I love a small sandbox more than almost anything else in video games](https://aftermath.site/caravan-sandwitch-impressions-review/). The island in *Mika* isn't very big, so it won't be long before you meet everyone and visit every location at least once. But that's great; it really helps the communal feel of the game that you grow to know every square inch of the place and everyone living on it.

Finally, I want to point out how charming the whole thing is. It has some wonderful animated cutscenes (including a lengthy, must-see outro), some crisp, airy visuals that are, yes, very *Wind Waker*, and a soundtrack that's the perfect accompaniment to an afternoon spent catching some sea breeze on a witch's broom.

*Mika And The Witch's Mountain* is out now on PC, Switch, PlayStation and Xbox.