Mark Brown of Game Maker’s Toolkit put out a Balatro video yesterday highlighting what he calls a “design problem” that I thought was just me: how hard it is
Last month I played a very bad video game. Last week I went on a podcast and talked about that game--Millennia--at length. Since we were discussing a new 4X release,
Last week, Paolo Pedercini released The New York Times Simulator, a free, browser-based game where the player tries to juice the subscriber numbers of the eponymous newspaper while keeping various
Buildings shudder. Windows crack. Car alarms scream. Instead of fleeing the scene, a large crowd of citizens stands transfixed by the smoking wreckage of an upturned tank. My mission: to
Near the end of an hour-plus long interview, while Geoff Keighley looks on, IGN Executive Editor Ryan McCaffrey says to Ken Levine, “I think the gaming industry is such a
When last we heard from the Allied Employees Guild Improving Sega (AEGIS), things were looking a little contentious. The union, then comprised of around 200 temporary and full-time Sega employees
Welcome to the second instalment of our new feature series 'What I Do', where individuals in and around the video game industry tell us what, exactly, they do