This post originally appeared on March 11 on Rascal, "a tabletop roleplaying game and culture outlet striving to sustainably publish voicey journalism that is compelling, deeply-reported, and fearlessly honest.
Since launching Aftermath, articles like our headlines post, the Insomniac hack, Suicide Squad fiasco and some old war stories have made us realise something. Well, two things: Firstly, a lot
Welcome to Inside Baseball Week, a week of stories about the lesser-known parts of game development, the ins and outs of games journalism, and a peek behind the curtain at
It’s a new year, one that has already been impressively terrible for both the video game and journalism industries. We need your help to demolish it.
Aftermath, as you’
If you’ve lived online – or just in the world – for any significant amount of time, you’ll know that it’s difficult to dissuade people of just about anything,
Stop me if you’ve heard this one before: There’s a shadowy cabal that’s somehow equal parts diabolically omnipotent and comically incompetent. An entire segment of society dangles
When you think of Sanrio, you think of Hello Kitty; you don’t think of movies. But from 1977 to 1986, at the behest of founder and president Shintaro Tsuji,
Final Fantasy VII Rebirth is finally out, and Square Enix actually pulled it off – well, for the most part. The game is equal parts gargantuan and befuddling, a masterwork of
Rooster Teeth is shutting down. The long-running video game media company went through a series of owners before landing with Warner Brothers Discovery, who continue to ruin the things they
The video game industry layoffs of the past few years have shown us that big-budget game development is unsustainable: all that crunch and ballooning costs don’t necessarily equal commercial