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# How Good Are The Skin Deep Opening Credits
- URL: https://aftermath.site/skin-deep-credits-soundtrack/
- Published: 2025-05-27T13:57:25.000Z
- Updated: 2025-10-27T17:06:16.000Z
- Author: Riley MacLeod
- Tags: music, Video Games, immersive sim, skin deep, #wp, #wp-post, #Import 2025-10-27 13:00

I'm woefully behind on checking out *Skin Deep*, an immersive sim by Blendo Games that came out at the end of April, despite the fact that it is an immersive sim and thus the ideal Riley game. I finally started playing last night; while I'm still coming to grips with what feels like its intentionally clunky controls, I absolutely love its opening credits.

**(Light spoilers for the narrative setup of *Skin Deep*.)**

Playing the early hours last night, I forgot that we hadn't seen a title sequence until the game smash-cut into an intro. Like a reward for having to suffer through a [camera quest](https://aftermath.site/indiana-jones-great-circle-camera/), the game suddenly launches into a jazzy, Bond movie-style opening. It has some clever rhymes, some great riffs, and you even get to walk around a bit in an arena of giant props and furniture.

The song tells a little narrative of facing off against a powerful enemy (who is... also you?) and shifts the vibes of the game from a slapstick comedy into something classy and intriguing. It ends, satisfyingly, on the game's title, something I'm always a sucker for. I love how the style of the song paints a contrast to my experience so far of getting myself stuck in dusty vents and running around spaceships desperately looking for a place to dump angry heads before someone else finds me.

In a [conversation with Start Menu](https://www.startmenu.co.uk/home/skin-deep-music-interview?ref=aftermath.site), composer Priscilla Snow said the current opening was their second take, with the first being a "slinky lounge song." Snow brought on collaborators and added the song's excellent brass arrangement, and said that while the song was “definitely the most difficult track to get through... I went from dreading the theme song and being stressed and anxious about it to being excited about it" through these changes.

The whole [soundtrack](https://open.spotify.com/album/5FsGxEbvms3LEiofVe8b06?ref=aftermath.site), or what I've heard of it so far, is a banger. It's 59 tracks, a wild amount for a game that folks say [isn't too long](https://howlongtobeat.com/game/91393?ref=aftermath.site). I was charmed to catch a weird electronic wisp of viral sea shanty "[Wellerman](https://en.wikipedia.org/wiki/Wellerman?ref=aftermath.site)" that has an incongruous harpsichord-sounding breakdown in it, and I'm excited to hear what else is out there as I play more of the game. I feel like we're in a renaissance of [good game soundtracks](https://aftermath.site/clair-obscur-soundtrack-interview/) lately, which I can at least enjoy as I frantically try to chip away at my backlog of Too Many Good Games Recently.