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# Sprawl Zero Fuckin' Rules
- URL: https://aftermath.site/sprawl-zero-fuckin-rules/
- Published: 2026-09-17T23:01:35.000Z
- Updated: 2026-09-17T23:03:11.000Z
- Description: It's a shooter that asks you an important question: do you want to feel like a badass every 3.5 seconds?
- Author: Luke Plunkett
- Tags: Impressions, Video Games, Sprawl Zero

Oh hey there. Week got you down? Try playing *Sprawl Zero*, it might make you feel a bit better. It worked for me.

Just look at this:

I've seen *Sprawl Zero* compared a lot to 90s shooters, and I see that. There are touches of everything from *Quake* to *Shogo: Mobile Armor Division* in this trailer, but I think that sells *Sprawl Zero* a bit short, because it's less about throwing back to the 90s and more about throwing back to the best bits of every shooter you've ever played.

It's got *Half-Life 2's* mastery of physics. It's got *Max Payne's* (or *Timeshift's*, if you prefer!) bullet-time. There's some of *Neon White's* devotion to scoring the perfect combo in any given situation, a touch of *Deus Ex* in its interface and even a dash of *NeoTokyo* in the game's drab (complimentary) concrete, cyberpunk cityscape.

All of which I'm telling you not to suggest *Sprawl Zero* is some crude grab-bag of influences, but that it's simply a shooter that makes you feel all of those things during the course of a single level. It's a game that references the 90s not in some meaningless visual way, but in an understanding that playing a first-person shooter can sometimes just be about finding the fastest, most badass way to the end of a level.

[Let Me Throw A Gun At A Guy’s Head(In a video game)![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/icon/favicon4-ac8c2dc5-bdc9-48d8-b862-33b0a06d2d6d.png)AftermathChris Person![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/thumbnail/gun_throw-eb5fa261-40fc-46e0-b157-861029bcdb46.jpg)](https://aftermath.site/throwing-a-gun-at-a-guys-head-in-a-video-game/)

It's a breathless experience, one whose recurring beats are extreme violence, empowering abilities ([let us *all* throw a gun at a guy’s head](https://aftermath.site/throwing-a-gun-at-a-guys-head-in-a-video-game/)) and joyous set-pieces where you get to string everything together (as you see repeatedly in the trailer above) in the most satisfying ways imaginable. It rules, I feel like strongest *and* fastest *and* smartest man on Earth every time I play it.

Also shout out to the city: For a game where you're moving around really fast, all the time, it pays to stop for a second and soak it in. It looks so much better than this kind of throwback experience could ever be expected to.

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/09/20260912165006_1.jpg)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/09/20260912163916_1.jpg)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/09/20260912164949_1.jpg)

![](https://storage.ghost.io/c/30/f5/30f5b1bb-84ee-4c26-b446-fb9a5e512994/content/images/2026/09/20260912165001_1.jpg)