It’s Friday, which means there should be a fresh new episode of Severance waiting for you when you get home from your un-severed job. But alas, season two is
Assassin's Creed Shadows is gorgeous, but does it succeed in the narrative it’s trying to tell? And how does it balance historical accuracy with having a good time? On the latest episode of Aftermath Hours, we talk about it.
Few series continue to influence entire industries three decades down the line – fewer still if we’re talking about relatively obscure Japanese role-playing games. Suikoden, however, fits that bill. The
Monster Hunter Wilds is absurdly popular, but depending on who you talk to, it might’ve gone a little too far in its quest to reach the widest audience possible.
By far the biggest, most disheartening industry news of the week was WB’s sudden closure of three studios, including Monolith, creators of classics like Blood, F.E.A.R.
What a week Microsoft has had. On one hand, it published a clear game of the year contender in Avowed, a fantasy role-playing game jam-packed with surprises and inventive touches.
Longstanding conventional wisdom suggests that if you’re playing a game, and you intend to stop, but you succumb to the fallacy of “Well, just one more turn,” and then
Whether you consider it a GOTY contender or not, we’ve certainly got our first big game of the year in Kingdom Come: Deliverance II, an open-world RPG that goes
This week on Aftermath Hours, Gita and Chris talk Oscar nominations. That’s right, it’s Christmas for Tinseltown, the Academy Awards! Another dogshit year where the worst movie you’
It has been another exceedingly stupid week on planet Earth, the culmination of several nearly-as-stupid weeks before it. One of the most eye-catching jewels in this trash crown: Elon Musk,
In the past handful of years, the video game industry has attempted to reckon with its history of workplace abuse, both in the form of crunch and managerial misconduct. Big