Aftermath Hours is primarily a show about the news – and there’s plenty of talk about The Issues on this week’s episode – but sometimes a moment stops you dead
It’s a strange thing to call a Kojima game “breezy,” let alone the follow up to Death Stranding. But there is a simple joy that permeates Death Stranding 2: On The Beach: winking fun that, while present in the man’s entire career, is now fully unleashed like an unruly dog. In Death Stranding 2, Koji
To play a Hideo Kojima game is to be assaulted by “design” at every moment. Often, this expresses itself in an unparalleled love and commitment to some of the sickest technical design you have ever seen. Intermittently, it feels superfluous and impractical, a bit like a Hypebeast-y affect. Both of t