Long before parrying became the topic of the day thanks to Clair Obscur, I was a firm believer in a truth many of you are just now discovering: parrying is
Viktor Antonov, an artist and art director who played a major role in defining the visual style of some of most visually-striking video games in the history of the medium,
I’m not generally a video game achievement chaser, with two exceptions: the Half-Life 2 “Flushed” achievement for killing someone with a toilet, and any stealth game that has a