When we talk about inverted controls for video games, we’re usually talking about the way the camera moves vertically, called the y-axis. We talk about how the screen should
“I do not need another coffee device” is what I told myself recently. I have already spent countless hours powerfully disassembling, powder coating, and modifying an off-the-shelf espresso machine, and
I woke up this morning to a surprise: my colleague Riley MacLeod, having seen my excited social media posts yesterday (I got a new PC!), had written a whole blog
Have you ever treated yourself to something nice and realized you’re never going to be able to buy the worse alternative ever again? That’s what happened when I bought my pair of lightweight Futureworks. Not only were they comfortable, water resistant and well made, they also fit my body perfectly.
To play a Hideo Kojima game is to be assaulted by “design” at every moment. Often, this expresses itself in an unparalleled love and commitment to some of the sickest technical design you have ever seen. Intermittently, it feels superfluous and impractical, a bit like a Hypebeast-y affect. Both of t
Project Defiant seems similar to many of Sony’s hardware outings from the little we know about it. It claims to use the proprietary PlayStation Link format for low wireless latency. The product page says it has toolless swappable gates on the stick, meaning you can have your stick movement as either