I was a big fan of 2013’s Monaco, a top-down, pixel art heist game with a Rashomon-esque plot. It was clearly meant to be played co-op, where your friends
I’m floating in space, clinging to the hull of a spaceship. I peer in through a trash chute – not the most glamorous window into the ship’s vacuum-sealed world,
Overwatch 2 is in the middle of an extended identity crisis. I feel like the game’s worried friend: I’m constantly throwing an eye over to them as they
You'd think Sid Meier's Civilization--a game built on the same successful foundations for 34 years now--would be one of the most dependable video game series on
With Warner Bros. owning Adult Swim, it sometimes feels like only a matter of time before the adult-oriented animation channel gets sent to the tax writeoff mines. Which makes its
Hot on the heels of an unsuccessful 25-hour attempt to enjoy Dragon Age: The Veilguard, my first couple hours with Eternal Strands, the new action-adventure game from a studio co-founded
This article first appeared February 4 on Rascal, an "independent, reader-supported, worker-owned outlet for journalism about tabletop roleplaying games and the people who make them." Rascal is having
After spending almost two hours with the Death Howl demo, I realized that the most important aspect of any so-called “soulslike” video game is the vibes.
I have long loathed