Welcome back to 'What I Do', a feature that shines a spotlight on the essential, bizarre and often unheralded work that people do every day across the video
Ninja Gaiden for Xbox is one of the greatest games ever made. When it came out in 2004 it was a jaw-dropping HD showpiece for the console. Mechanically, it is
Welcome to the latest instalment of our feature series 'What I Do', where individuals in and around the video game industry tell us what, exactly, they do for
The lights temporarily brighten on the stage of The Town Hall, a historic New York City venue, and a crowd of over 1,000 people hushes into anticipatory silence. The
Welcome to the latest instalment of our feature series 'What I Do', where individuals in and around the video game industry tell us what, exactly, they do for
Welcome to the latest instalment of our feature series 'What I Do', where individuals in and around the video game industry tell us what, exactly, they do for
Welcome to the second instalment of our new feature series 'What I Do', where individuals in and around the video game industry tell us what, exactly, they do
Rob Loftus, ex-principal producer at Volition, calls what happened to his former workplace last August a “gut punch.” In a suspiciously coincidental bit of timing, the Embracer-owned studio announced that
Despite a digital audience of over 70,000 people, Peanut Butter was not nervous. “Arf!” the three-year-old shiba inu replied defiantly when asked by Aftermath if nerves got to him