Contrasted against the ever-unsatisfactory brouhaha of Geoff Keighley’s Game Awards, the annual GDC Awards in San Francisco are an oasis: a relatively quiet night of industry professionals honoring each
I don’t believe any serious person really thought 2025 would magically be different from 2024 in terms of video game industry layoffs, but if you are one of those
Yesterday, The Washington Post (former employer of Nathan Grayson and me) laid off less than 100 people on the business side, the latest upheaval at the Jeff Bezos-owned paper that’
During Thursday’s Game Awards, Geoff Keighley took the stage with one of his rare but practiced airs of sobriety. “Now the sad reality is, the past few years the
Stop me if you’ve heard this one before: A major publisher launched a live-service game intended to compete with one of a small handful of industry-eclipsing giants. It did
G/O Media, a network that owns websites but also knows nothing about running websites, has made further cuts at the already-beleaguered Kotaku, with a number of writers announcing today
It’s yet another grim day in games media, and Fandom – the wiki network that owns GameSpot, Giant Bomb, Metacritic, and GameFAQs, among others – is once again to blame. Today’
Yesterday, Sony announced it’s shutting down Concord creator Firewalk Studios, whose game released in August and was taken offline less than two weeks later. CEO Hermen Hulst explained that
In a predictable though lamentable end to the saga of Sony’s latest would-be multiplayer hit, Concord, the publisher is closing Firewalk Studios, the developer behind the game.
Bloomberg’s
After a difficult year that’s seen multiple games fall short of sales expectations, original Life Is Strange developer Don’t Nod is implementing a “reorganization project” that could impact