For all its melodramatic brilliance, the Yakuza/Like A Dragon series has long carried a recurring blemish—substories and mini-games that veer from campy charm into outright cringe, usually involving
Gaming, much like life, offers a range of responses to sticky situations, especially in action games. Whether it’s an boss slowly walking toward you or a fighting game rival
There is a belief, among a certain school of game designers, that bigger is better – or that the larger and more detailed a simulation gets, the more convincing it becomes.
The representation of liquid in video games is a fairly niche topic of interest, I'd say, most usually noticed by the Average Gamer in anything that involves the
From its very first trailer, Like a Dragon: Infinite Wealth sold us an "Ichiban Kasuga Goes To Hawaii" experience. Long-time series stalwart Kazuma Kiryu, who was also there
Ever since Starfield I've been unable to play a video game without looking way too deeply at its coffee situation. This means that, in addition to actually playing
Welcome back to another instalment of Luke Looks Too Closely At Yakuza Shopfronts! In our last episode we were simply admiring the craftsmanship of every little ramen joint and small
I am a superfan of the Yakuza series, games as famous for their length as their brutality. When you combine all the cutscenes, story missions, sidequests and recreational diversions like
The Yakuza series--I'll die in a hole in the ground before calling it Like A Dragon--is really famous for a bunch of stuff. It has bone-crunching combat, it