Mark Brown of Game Maker’s Toolkit put out a Balatro video yesterday highlighting what he calls a “design problem” that I thought was just me: how hard it is
Last month I played a very bad video game. Last week I went on a podcast and talked about that game--Millennia--at length. Since we were discussing a new 4X release,
Last week, Paolo Pedercini released The New York Times Simulator, a free, browser-based game where the player tries to juice the subscriber numbers of the eponymous newspaper while keeping various
Everyone’s betting big on AI, whether it’s video game companies like Ubisoft and Unity or, perhaps foremost, Nvidia, which has seen its stock price skyrocket due to AI-accelerated
Buildings shudder. Windows crack. Car alarms scream. Instead of fleeing the scene, a large crowd of citizens stands transfixed by the smoking wreckage of an upturned tank. My mission: to
Near the end of an hour-plus long interview, while Geoff Keighley looks on, IGN Executive Editor Ryan McCaffrey says to Ken Levine, “I think the gaming industry is such a
When last we heard from the Allied Employees Guild Improving Sega (AEGIS), things were looking a little contentious. The union, then comprised of around 200 temporary and full-time Sega employees
Welcome to the second instalment of our new feature series 'What I Do', where individuals in and around the video game industry tell us what, exactly, they do
For the past 24 or so hours, Helldivers 2 players have been buzzing about a purported in-game sighting of the game’s maniacally mysterious DM, Joel. He appeared, per a