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# Woodo Is Pretty Good, Even If It Is Making Me Puke A Little Bit
- URL: https://aftermath.site/woodo-impressions-review/
- Published: 2026-09-23T22:55:36.000Z
- Updated: 2026-09-23T22:55:36.000Z
- Author: Luke Plunkett
- Tags: Impressions, Woodo, Video Games, cozy games

[*Woodo*](https://www.woodo-game.com/?ref=aftermath.site) describes itself as a "cozy diorama puzzle game", in which you have to match a succession of items on the side of your screen to their counterparts in a 3D space. Just drag and drop, over and over.

I understand that, as rudimentary as it sounds, this is a type of experience that's growing in popularity, perhaps because it evokes the same meditative flow as colouring in or doing a jigsaw puzzle. Perhaps this is because our lives are increasingly filled with horrors, and the prospect of hanging out with some sweet little wooden animals is about the right kind of escapism our times require to stop us from screaming ourselves into oblivion.

Regardless, I don't play these kinds of games very often! The excellent *Unpacking* might be the closest I've come, but that was a game with a certain degree of expression and narrative context for your dragging. In *Woodo*, there's none of that: like an aforementioned jigsaw puzzle, here you just pick something up and need to find its exact place, dropping it in and doing it again, hoping that the vibes (and the progressing storyline between stages) make up for the repetition.

And I'm surprised to find they mostly did! Despite very quickly tiring at how monotonous the whole thing was, the fact so many objects are so fucking *cute* really helped keep me going, especially when the puzzle stages are so tactile. A stage set in a room with drawers and doors, for example, will ask you to regularly open them up and close them with an adorable little pop. I could do it all day. Meanwhile any sequence of *Woodo's* storyline that's animated has my *full* attention.

My only complaint, then, is that the whole thing is a bit *overly* twee. Whenever the narrator starts up with her borderline condescending tone, for example, I feel like we've passed a legal limit of comfort, crossed over from a cozy game into what a parody of a cozy game would feel like– weapons-grade cozy, a coziness that has been optimised to evoke an unsustainable and unhealthy overdose of safety and reassurance. I've been to the Studio Ghibli Museum three times, I am a man who can take his weight in cute, but this is the first direct experience I've had with a growing sentiment that[ some of these cozy games might be a bit *much*](https://www.pcgamer.com/games/i-love-a-cosy-game-but-i-dont-love-the-fact-every-second-game-is-branded-as-one-just-because-its-trendy-right-now/?ref=aftermath.site).

But hey, I'm a 46-year-old man whose genres of choice are sci-fi city-builders and historical grand strategies, so maybe consider that when weighing up my thoughts on *Woodo's* relaxing gameplay vs its quaint presentation.