Some of the first words I wrote yesterday were “please remember not to stare directly at the sun.” As the eclipse moved across North America, Google searches spiked for “eyes
Mark Brown of Game Maker’s Toolkit put out a Balatro video yesterday highlighting what he calls a “design problem” that I thought was just me: how hard it is
Last week, Paolo Pedercini released The New York Times Simulator, a free, browser-based game where the player tries to juice the subscriber numbers of the eponymous newspaper while keeping various
Near the end of an hour-plus long interview, while Geoff Keighley looks on, IGN Executive Editor Ryan McCaffrey says to Ken Levine, “I think the gaming industry is such a
Jen Glennon, who took over as editor in chief of Kotaku in October, resigned Thursday. In a resignation letter seen by Aftermath, Glennon says that she made this choice due
Ubisoft recently published some details about its experiments in generative AI, in which writers craft a personality and backstory for an NPC that can then, the company hopes, have “an
One of the life lessons that didn’t make it into my Inside Baseball week blog about the horrible personal insights that come with owning a business is this: I
Going from basically no concept of what a business is to owning one myself alongside other people has taught me a lot. In the early stages of forming Aftermath, Luke
Rooster Teeth is shutting down. The long-running video game media company went through a series of owners before landing with Warner Brothers Discovery, who continue to ruin the things they