Some of the first words I wrote yesterday were “please remember not to stare directly at the sun.” As the eclipse moved across North America, Google searches spiked for “eyes
Mark Brown of Game Maker’s Toolkit put out a Balatro video yesterday highlighting what he calls a “design problem” that I thought was just me: how hard it is
Last month I played a very bad video game. Last week I went on a podcast and talked about that game--Millennia--at length. Since we were discussing a new
Last week, Paolo Pedercini released The New York Times Simulator, a free, browser-based game where the player tries to juice the subscriber numbers of the eponymous newspaper while keeping
Near the end of an hour-plus long interview, while Geoff Keighley looks on, IGN Executive Editor Ryan McCaffrey says to Ken Levine, “I think the gaming industry is such
Ubisoft recently published some details about its experiments in generative AI, in which writers craft a personality and backstory for an NPC that can then, the company hopes, have “an
One of the life lessons that didn’t make it into my Inside Baseball week blog about the horrible personal insights that come with owning a business is this: I
Because this is Inside Baseball Week here at Aftermath, I figured if I wanted to contribute something really hard-hitting, really get to the truth of something, there was no