The defining thing about modern consumer virtual reality tech, a concept that is fast approaching its tenth birthday, is that the people who are into it are very into it,
In a recent interview with GamesIndustry.biz, Ubisoft director of subscriptions Philippe Tremblay said something that, frankly, is not surprising to hear from a director of subscriptions: He wants players
I have no idea what is going on in Silent Hill Ascension, despite following my morbid curiosity and watching people stream the game on Twitch. YouTuber SuperEyepatchWolf is here to
The internet is a-chatter today with a trademark dispute between Remedy Entertainment and Take-Two Interactive over both companies’ use of the letter “R.” While Take-Two filed its disputes back in
A dog named Peanut Butter just completed a run during this year's Awesome Games Done Quick speedrun marathon. He played through all of Gyromite, a game that came
Over the holiday weekend (OK, last night), I binge-watched Carol and the End of the World, an animated series that came to Netflix back in mid-December. Over its 10 episodes,
I resent AI. Not AI itself–that’s just code, despite what tech guys with flashlights under their chins tell you. I resent the imposition, the idea that since LLMs
For the last six months, Valve has kept a tight grip on the release of "AI games"--or more accurately games developed using some aspect of machine learning--being
Brian Cox, who will do anything for money, is the narrator of the new story trailer for Tekken 8. All I can think about while watching this commercial is that
Last week Wizards of the Coast, the company that owns Magic: The Gathering, started running an ad campaign that clearly featured machine-generated imagery.
While the original tweets have since been