Remember the mimics from Prey, those creepy masses of tentacles that could disguise themselves as shoes and coffee cups so they could get the drop on you? Henry Halfhead is
It's only been a few months since I wrote about the excellent 9 Kings, a roguelike 'Kingdom Sim' that had you juggling base-building with tower defence.
Lately, every time I boot up my PC to play a game I end up playing Fresh Tracks, a fantasy skiing rhythm roguelike where you dodge obstacles, slash through bad
Hollow Knight: Silksong announced a surprise release date of September 4 on Thursday. Alongside fans rushing to clear their schedules and games writers who have to plan around a lack
The Drifter is a new point-and-click adventure game from Powerhoof that I have been very into these past couple of weeks. It’s a game that owes a debt to
Tiny Bookshop got a surprise launch for Steam and Switch during last Thursday’s Nintendo indie presentation. As the name implies, you run a tiny bookshop in a seaside town,
Merge Maestro's superficial simplicity hides a shocking amount of complexity. Strategies and synergies develop organically, and different token effects impact how you place and prioritize those tokens. Rainbow tokens are plused-up versions of existing tokens, but their effect may be an objectively w
Last week I saw several of my peers talking about and Roger, a short game for PC and Switch that calls itself an “interactive novel.” It took me about an
Wheel World is out today, a ride-your-bike-around game by Nidhogg developer Messhof. Its demo back in February covered most of the mechanics I’ve seen so far in the full
I love a rock climbing game, despite the fact that I have hardly climbed at all since moving back to New York. Every climbing game seems to have its own
Teenage Mutant Ninja Turtles: Tactical Takedown came out last week and, being a turn-based tactics game, I was both personally and professionally obligated to try it out.
How does a