Back at Kotaku, our style guide contained a list of over-used or meaningless phrases that were banned from headlines and articles. My strongest memory is of “looks” making an
Imagine the opening credits playing on a pilot episode of a television show—the scene-setting, the character introductions teasing backstories and defining traits, the tantalizing hints of the larger
We’re a few years into a supposed artificial intelligence revolution, which could and should have been about reducing mundane tasks and freeing everyone up to do more interesting things
We’re so back. A newish year and the triumphant return of Inside Baseball Week can only mean one thing: a refreshed list of subscriber goals. Let’s get to
Welcome to Aftermath’s second Inside Baseball week, a whole week of stories about the ins and outs of video game development, games journalism, and what it’s like to
It sure is an interesting time for games journalism, which as we’ve all learned from living in continually interesting times, is not necessarily – or even typically – a good thing.
Welcome to Inside Baseball Week, a week of stories about the lesser-known parts of game development, the ins and outs of games journalism, and a peek behind the curtain
It’s a new year, one that has already been impressively terrible for both the video game and journalism industries. We need your help to demolish it.
Aftermath, as you’