Epic is talking a big game about its ever-shifting vision of the metaverse again, and as usual, it’s mostly word salad presumably meant to whet investors’ appetites. But one
There is a belief, among a certain school of game designers, that bigger is better – or that the larger and more detailed a simulation gets, the more convincing it becomes.
Ubisoft has had a rough month--of all places this CNBC article has the most comprehensive and level-headed roundup I've seen--but among all the disappointment and frustration over everything
A little while ago, Luke published a piece about the anime of his youth and how They Don’t Make ‘Em Like They Used To – a curmudgeonly rallying cry that
When the Switch emulator Yuzu went down due to legal pressure by Nintendo in March, I saw countless tortured arguments online trying to rationalize it. One was that Tropic Haze
Back in February, I wrote about Shadows of Doubt, a very cool immersive sim detective game that was in early access. The game released its 1.0 version last week,
I just finished up playing Caravan Sandwitch, a sci-fi sandbox game released a few weeks ago, and let me tell you: I have not been this pleasantly surprised in a
Valve has begun testing some limited anti-cheat measures for upcoming (though also kinda out) team shooter Deadlock. When a cheater is detected, instead of just automatically banning them, other players
A new Dragon Ball game, Sparking Zero, is just around the corner, and with its immense nearly-200-character roster comes the reemergence of a question as old as time: How many