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As Roblox's Safety And Legal Woes Continue, Company Settles For $10 Million With Nevada

New safety measures were announced this week, too

As Roblox's Safety And Legal Woes Continue, Company Settles For $10 Million With Nevada
Photo by Oberon Copeland @veryinformed.com / Unsplash

Roblox will pay more than $10 million to Nevada in what Nevada Attorney General Aaron Ford called a "first-of-its-kind agreement" with the company. Ford approached Roblox with the intent to sue, and an agreement—which has since been codified in court—was reached before a lawsuit was filed. Roblox will pay $10 million "to be used to encourage children to engage in non-digital programs," according to a news release published Wednesday. Roblox also promised to spend $1 million over two years on "an awareness campaign intended to educate minor users and adults about online safety" and $1.5 million on a "law enforcement liaison" role that'll let police departments better communicate with the company.

The announcement of Nevada's settlement comes as Roblox faces litigation from several other states and hundreds of parents. New safety programs were announced days ahead of the settlement, as well.

“The agreement we have announced today will protect Nevada’s children from would-be predators in virtual spaces,” Ford said. “The injunctive relief that Roblox has agreed to will give parents the tools they need to protect their children on the platform; institute default protections to block predators from engaging with children; and ensure that messages involving minors are not encrypted."

Attorney generals in Texas, Kentucky, Louisiana, Iowa, Nebraska, Tennessee, and Florida all sued Roblox over its role in the exploitation of children on the platform. Los Angeles County, too, has sued Roblox. Investigations into the platform are also underway in other states. All of these cases are still pending in various courts. 

A ‘Predator Problem’ and safety updates

Roblox has made consistent updates while it manages these lawsuits and user base that seems to endlessly grow. Its most robust safety updates came after a 2024 Bloomberg report investigating Roblox's "predator problem" was published; several trust and safety workers at Roblox told Bloomberg that growth was prioritized over safety at that time. Roblox representatives denied that the platform has a systemic problem.Months after Bloomberg's report, Roblox announced "major updates" to its safety and parental controls. 

"Safety is and always has been foundational to everything we do at Roblox," chief safety officer Matt Kaufman said in a blog post published in November 2024

This signaled somewhat of a strategy shift for Roblox, at least on the user-facing side: safety measures designed not only to catch predators in the act, but to prevent predators from reaching kids at all. Those sorts of controls were largely for parents to choose what sort of access their kids have on Roblox. Parents can monitor screen time and friends, or limit chat functionality. There are also content labels that help parents decide what's acceptable for their kids.

In 2025, Roblox added age checks using facial estimation technology. Players scan their faces in the app and are matched into age-based groupings by their determined age. Kids under 9 are grouped together, then 9 to 12, 13 to 15, and so on. There's a way to add people as trusted friends, which bypasses those groupings. Roblox started implementing this globally in January.

In 2026, Roblox announced it would start "proactively" seeking out people violating avatar rules. Previously, this was identified, Roblox said in a blog post, through user reports. Now, Roblox uses some mystery tech to scan avatars when they're changed, and reset people who violate policies. Roblox posited this as a way to prevent people from putting together avatar pieces that add up to something inappropriate, but it's likely a response to the uptick in avatars referencing controversial real-life events, like protests and shootings. Another "proactive" approach is to chat; Roblox said earlier this year it now "leverages AI" to "automatically rephrase messages, starting with profanity." A parent council was spun up as a way to get feedback from parents. The company hired lawyer and online safety expert Dr. Elizabeth Milovidov, formerly of The LEGO Group, as the head of parental advocacy. 

This week's expansion of the safety features is, essentially, repackaging a lot of these systems into age-based accounts—effectively breaking up Roblox users into clearly defined age groups. It's almost like three different versions of Roblox. Roblox Kids is for children ages 5 to 8, Roblox Select for 9 to 15, and regular Roblox for everyone over 16. Roblox announced the new system this week, but it'll roll out in June.

"This update will bring age checks, account-level defaults, content ratings, ongoing moderation, and expanded parental controls together into a unified framework for younger users," Roblox CEO David Bascucki said in a blog post. "Based on our selection criteria, we believe age-checked users under 16 will have access to the vast majority of their favorite games at launch. Age-checked users 16 and older will not see any change to their Roblox experience."

Roblox Kids, naturally, is the most restricted of the three. Users will be automatically tossed into this bucket determined through an age check or a parent, same for the other two options. Content is restricted, and chat for Roblox Kids is entirely disabled by default. Kids will automatically transition into different accounts as they age.

One problem that persists is that players don't need an email address or phone number to sign up for Roblox. Just basic information like a username and password.

"We’re trying to balance the privacy concerns of users and families with trying to wall things down a little bit more," Milovidov told Vulture earlier this year. "It’s a challenge." 

Age verification is a way to potentially keep predators away from children on the platform, but people are already looking for ways around it, be it from tricking the system or buying a new, already authenticated account.

New lawsuits against Roblox, regarding the exploitation of children, are regularly filed in U.S. courts, while predators continue to be caught using the platform to reach children. In February, two girls were rescued after being kidnapped by a man they allegedly met on Roblox.

Nicole Carpenter

Nicole Carpenter

Nicole Carpenter is a reporter who's been covering the video game industry and its culture for more than 10 years. She lives in New England with a horde of Pokémon Squishmallows.

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