Just as the sun rises in the east and sets in the west, today has brought with it another one of life’s predictable constants: Ubisoft layoffs. This time a chunk of the studio behind Assassin’s Creed Black Flag Resynced—which sold three million copies in a week—has been sacked, and perhaps even more gallingly, Ubisoft plans to completely shut down RedLynx, the nearly three-decade-old purveyor of the ever-reliable Trials series.
Today Ubisoft told PC Gamer that it plans to eliminate 70 roles at Ubisoft Singapore, but that the Resynced studio remains “an important part of Ubisoft’s global production organization.” RedLynx, evidently, does not, as Ubisoft has taken the mandatory (in Finland) step of informing “our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions.”
VGC claims that Ubisoft decided to pull the plug because RedLynx is “not currently working on a new project, and because resizing [alone] wouldn’t keep it sustainable.” This follows a fall 2025 RedLynx “restructuring proposal” that was intended to aid “Ubisoft’s global efforts to simplify, reduce costs, and ensure a stronger prioritization and efficiency across the company’s worldwide studio network” and which, of course, also included layoffs.
Separate from those reports, Game File today brought word of similarly grim tidings from Ubisoft’s German studios—specifically Anno developer Ubisoft Mainz, as well as support studios Ubisoft Dusseldorf and Ubisoft Berlin. The plan is to reduce headcount by 100 across the trio, ideally via buyouts instead of layoffs.
But make no mistake: layoffs, as opposed to games, are the most notable thing coming out of Ubisoft these days. The company started its year with cuts at Star Wars Outlaws studio Massive Entertainment and the closure of Assassin's Creed: Rebellion developer Ubisoft Halifax—the latter of which had just unionized—and never really let up. The reaper’s scythe has also hit, among others, Ubisoft Barcelona (which also worked on Resynced), Ubisoft Paris, Ubisoft Red Storm, Ubisoft Winnipeg, and Ubisoft Belgrade.
The near-constant bloodletting is in service of an increasingly convoluted restructuring program that has seen the publisher’s dwindling collection of studios divided into “creative houses” focused on specific genres and series—one of many byproducts of a $1.25 billion bailout from Tencent that kept the flailing Guillemot family in charge of the business it's clearly no longer fit to run. Another byproduct? Plans to cut Ubisoft’s costs by €200 million before March 2028. In response to the chaos, workers have organized large-scale strikes and other actions. But so far they’ve only managed to gum up the gears of Ubisoft’s layoff machine, not grind it to a halt.
Game File points out that at the end of September 2022, Ubisoft had a total of 20,729 workers. As of March 2026, that number had fallen to 16,590. Now it’s even smaller, and I sincerely doubt the shrinkage will stop any time soon.
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