Hi, welcome (back) to Aftermath, I'm your host Luke and tonight we are not talking about football, we're talking about Video Game Discourse. In particular, this weekend's favourite talking point: yellow paint.
If you have no idea what I'm talking about, you should leave this blog immediately for the sake of your mental health. Go watch the Super Bowl, go watch a replay if you're reading this later, make a cup of tea, whatever. If you do know, or don't and would for some sick reason would still like to know more, then I will begrudgingly ask you to keep reading.
So! Last week, Dave Oshry from publisher New Blood tweeted this:
THE YELLOW PAINT VIRUS HAS INFECTED FF7 pic.twitter.com/calN0dqHf4
— The Oshborn (@DaveOshry) February 8, 2024
It's an old argument, but something about it--maybe because Dave is a popular guy on social media, maybe because Final Fantasy has a large and rabid fandom, maybe because between layoffs and the collapse of late stage capitalism everyone wanted to just talk about video games for once--set it off. Every time I opened Twitter over the weekend--yes, my fault, I shouldn't have opened it at all, I know--I saw folks talking about yellow paint in video games.
So what, exactly, is the "Yellow Paint Virus"? It's the way that loads of modern video games rely on very obvious prompts to guide the player through their levels, particularly when it comes to sections that involve climbing. The yellow ledges in the tweet above are a great example, but if you've played anything from The Last Of Us to Dying Light, you'll know exactly what yellow paint on a ledge means.
Gamers becoming aware and sometimes annoyed by this--while helpful, it can also be visually jarring, and even seen as treating the player like an idiot--is nothing new! This "yellow means climbable" post is ten years old, and one of my favourite Hard Drive blogs is "Adventuring Grinds to Halt as ‘Guys Who Paint the Climbable Ledges Yellow’ Strike Enters Third Week".
Added some yellow paint to our browser so gamers know what they can click on pic.twitter.com/KP11jc0DMz
— Opera GX (@operagxofficial) February 11, 2024
But the topic continues to make people angry, and so every 6-12 months, it rears its head again. And this time has been particularly chatty, so I thought I'd write about it here. Not to "cover" it as though it's the Super Bowl of Video Game Discourse, but because this time around I saw so many good, practical explanations of the practice--and debate over the specifics--that I thought they were worth sharing.
As an entrée, here's Aftermath's own Chris Person with some good general advice:
Everyone needs to calm down about yellow paint in games. If you can think of a better color to paint ledges so gamers don't run in a circle for 20 minutes and then angrily return the game I'd like to hear it.
— mr. “just joined a new forum” (@Papapishu) February 10, 2024
For a longer read from a development perspective, though, this thread by Joe Wintergreen has some excellent points, especially with regards to the fact that there are many ways to make a ledge or door obvious without having to paint it yellow, and some of the best games ever made are examples of this:
I always feel a bit insane with the annual "yellow paint guidance" discourse and counter-discourse. A gamer thinks the paint is dumb, and then all the devs are like "YES but you don't understand it's UNAVOIDABLE" and man, no it's not! You can be clear without being patronising
— Joe Wintergreen (@joewintergreen) February 11, 2024
As a slight counter, though--this is a debate after all--here's a reminder that as smart as some of us might think Half-Life 2 was with most of its signposting (Wintergreen specifically mentions the game's boards, which rely on texture and repetition instead of paint to show you what to do), others have different experiences:
Whenever I hear "yellow paint is bad and we should be making levels readable instead of realistic" I want to force them to watch the Half Life 2 commentary track where the level designers are constantly on the verge of a breakdown because nobody follows their obvious guides.
— Matthew Dunphy (@CaptainDashMatt) February 11, 2024
My favourite read, though, is from Bungie's Max Nichols, because it gets to the heart of why this issue keeps coming up, and keeps inspiring so many takes: it keeps coming up because, like so many other exhausting topics on social media, there's an entire bingo card's worth of complaints people have that can be expressed through this single, yellow-painted lens:
“Yellow paint” is S-rank bait because everyone uses it as a shorthand for different topics that they’re mad about, and talk past each other
— Max Nichols (@maxnichols) February 10, 2024
- Info density
- art style
- Insulting players
- Insulting devs
- hating on AAA
- nostalgia glasses
- funding models
- creative alignment
While I'm sure 94% of people involved in this Discourse will happily dive right in next time it comes around, I can only hope that you, Aftermath reader, are now in possession of enough mature, nuanced takes that you can just mute the term and go about your lives. And if the urge to indulge in yellow paint ever does take hold, then maybe you can just play this fun game about it instead.