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Clair Obscur's Real Heroes Came Before Expedition 33

Clair Obscur's Real Heroes Came Before Expedition 33
Sandfall
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Before Clair Obscur: Expedition 33, which has been the talk of the town since launching on April 25, creative director Guillaume Broche was working on a precursor known as We Lost. While technically different projects, this title is still fitting of Clair Obscur’s overall mood. As its protagonists set out from Lumière to try to prevent the godlike Paintress from wiping humanity from existence, the palpable fear among Expedition 33 is that their hard work will, like the voyages before them, simply be a suicidal stepping stone on the path of future generations’ success.

(This piece contains spoilers for Clair Obscur’s journal entries, and some vague late-game spoilers for the end of Act II.)

Not only is this sense of impending failure baked into the mission’s motto, “We lay the trail for those who come after,” but it’s also part of why expeditions keep a journal to leave behind for subsequent expeditions. The average player will stumble upon several of these journals while playing Clair Obscur, each one full of stories describing the actions taken by previous expeditions and, sometimes, the dangers that ultimately defeated them. Not every journal provides useful information: Expedition 36’s entry, for instance, is a beautiful albeit strategically useless poem, while Expedition 47’s merely describes the self-styled “Drunken Brigade’s” theories on maintaining inebriation during battle. But the majority drive home the fact that Expedition 33’s success is predicated not only on their own skills but also the progress made by their predecessors.

Journal- Expedition 47- The Continent
<p>Thomas of the 47th Drunken Brigade<br>
Benjamin's been calling us the "Drunken Brigade." Ha! I love it. Yeah, we do our best work after a few.</p>
<p>The trick is finding that PERFECT point where your nerves cave calmed enough that your mind and body are one, but not so clam that your reactions are dulled. Some of the lads haven't QUITE managed riding that edge, but I remain in full control of my body and thoughts.</p>
<p>Oh, sounds like someone spotted another Nevron. Better fuel up for our next dance. FOR LUMIERE." class="wp-image-12409"></figure></p>
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<p><em>Clair Obscur</em> heightens this sense of asynchronous cooperation by plopping its heroes down in hostile, unfamiliar territory and giving them no other choice than to rely on what previous expeditions left behind. Many areas would be impossible to traverse without various handholds and grapple points; the player eventually learns these aren’t natural, but rather manmade features built into the environment by Expeditions 69 and 70. Similarly, a fleshy overpass in a late-game area is revealed as the grisly work of Expedition 35, who used their final moments after falling to a powerful monster to build the walkway over an otherwise unnavigable crevasse with their own corpses.</p>
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<p>“So that’s what it means to lay the trail,” Expedition 35’s journal reads, its long-dead author combining gallows humor with numerous passages from the overall mission statement. “They used their bodies to create a bridge for those who come after. Expedition 35 is over but tomorrow comes.”</p>
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<p>Even when previous expeditions haven’t left tangible help, their journals function like military intel for the challenges Expedition 33 faces. Expedition 59's journal cautions against eating defeated monsters, while a member of Expedition 66 left behind similar warnings for poisonous mushrooms they were given by Esquie, a lovable traveling companion you meet halfway into the game who functions like a <em>Final Fantasy</em> airship. The player might glean insight into how to allocate character stats from, say, Expedition 49, who focused entirely on healing and defensive skills, only to realize this turtle-like strategy only prolonged their suffering without offensive abilities to quickly dispatch enemies. This journal can remind the player that it's useful to spread points around rather than focus too heavily on a single aspect of a character's build.</p>
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<p>Sometimes Expedition 33 must literally stand on the shoulders of their ancestors to forge ahead, but other journal entries aren’t quite as gruesome or on-the-nose. Expedition 40 discovered the forcefield surrounding the Paintress’ monolith after two explorers flew into it on hang gliders and were vaporized. Expedition 44 attempted to disguise themselves as monsters, but the real monsters weren’t fooled and cut them down. </p>
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Ian Walker

Ian Walker

Ian is a video game blogger with over 15 years of experience. He's worked previously as a staff writer at Kotaku and editor-in-chief of the (sadly, now-defunct) fighting game hub Shoryuken.

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