A few weeks back I wrote some very positive things about Assassin’s Creed Shadows, and so it should be of little surprise given the series’ contentious, recent past that
There are certain crystalizing moments that drown out all of life’s other tiny cacophonies to reveal essential truths. These arrive thunderously, yet the effect is akin to standing in
Assassin's Creed Shadows is gorgeous, but does it succeed in the narrative it’s trying to tell? And how does it balance historical accuracy with having a good time? On the latest episode of Aftermath Hours, we talk about it.
In Assassin's Creed Shadows nature is, for lack of a better word, dense. This is not just a problem that games set in Japan have; it’s a problem that open world games set in nature have on the whole. Forests do not feel like forests, they feel like video game forests.
Video essays are one of the few places you can go on YouTube to get substantial, well-researched commentary on a subject, as opposed to sensationalized yelling with a thumbnail where