In hindsight, the emergence of our modern, engagement bait-based world was inevitable. But of all the possible lenses through which to view the progression from a quainter, kinder internet to
A big topic of discussion today has been the news from Stephen Totilo's Game File that Ubisoft cancelled an Assassin's Creed project that was supposed to
What began as Aftermath’s unofficial Boat Day has evolved into Aftermath’s unofficial Boat Week. With Riley freshly off a boat and me in the general proximity of many,
A few weeks back I wrote some very positive things about Assassin’s Creed Shadows, and so it should be of little surprise given the series’ contentious, recent past that
It’s Friday, which means there should be a fresh new episode of Severance waiting for you when you get home from your un-severed job. But alas, season two is
There are certain crystalizing moments that drown out all of life’s other tiny cacophonies to reveal essential truths. These arrive thunderously, yet the effect is akin to standing in
Assassin's Creed Shadows is gorgeous, but does it succeed in the narrative it’s trying to tell? And how does it balance historical accuracy with having a good time? On the latest episode of Aftermath Hours, we talk about it.
In Assassin's Creed Shadows nature is, for lack of a better word, dense. This is not just a problem that games set in Japan have; it’s a problem that open world games set in nature have on the whole. Forests do not feel like forests, they feel like video game forests.
As far as statements of intent go, it’s hard to make a more definitive one than what the Trump administration has done to Columbia student Mahmoud Khalil: snatching a